The PLOT Houses, or “Houses of the intrigue”, are a set of proposals for dwellings offering multiple scenarios in which multiple uses are associated with the fixed structures. Taeg Nishimoto materializes these uses in the form of detailed panels enabling every inhabitant to build his own living scenario utilizing wires and tacks to link the elements. These houses were developed over three projects: PLOT House (1992), PLOT House(s) (1993), and PLOT(ed) House (1995).
The title of the panels that accompany the PLOT House(s), I don’t think I feel like dealing with anybody right now I’m uh-, is taken from a play by Sam Shephard entitled True West (1980). Here, Nishimoto proposes a type of dwelling characterized by an X-shaped structure with elements protruding from one of the façades, which house surveillance monitors. He describes his project thusly: “The two protagonists of this living structure never actually meet, that is to say, they are never in the same space, remaining confined within an X-shaped structure that clearly separates each individual spatial configuration from the other’s. The inhabitants only see each other on the screens of monitors that show electronic images coming from video-surveillance cameras. They can perceive each other’s presence in real time via these images, while at the same time manipulating time by viewing images recorded from the past.”